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The PlayStation Blog's Sid Shuman posted an interview he conducted with Mortal Kombat's Creative Director Ed Boon, and the interview is chock-full of details about what Vita's iteration of Mortal Kombat is all about.
When asked about "the scope of Mortal Kombat for PS Vita," and if "it include(s) all the content from the PS3 game," Boon confirmed that it does. "It's actually everything from the PS3 game: the entire Story mode and all the downloadable characters and content, plus additional modes and features that are tailored for PS Vita." And although the team had "to reduce some of the polygon counts from the backgrounds and characters" to get the game on Vita, Boon insists that the Vita iteration "really maintains the identity of the game." And the game still runs at 60 FPS, just like its console counterpart.
So what about content and features exclusive to the PlayStation Vita version? Well, those exist too. "We identified the Challenge Tower as a perfect fit for mobile sessions," Boon explains, "so we expanded it greatly for PS Vita. There are actually two Challenge Towers in the PS Vita version, and the new one has 150 challenges that are exclusive to PS Vita."
有价值的地方是, 包含所有PS3版本要素--完整的故事模式,下载角色及内容,追加模式和要素。 制作组虽然不得不减少一点~角色和背景画面中的多边形 从而让 游戏能在PSV上运行,但是捏, 仍然保持了该游戏(应有的)特性。 60帧运行。 (能差到哪去~ 差不多就行了呗)
PSV的独占要素: 挑战塔。 我们将这个东西在PSV上进行了扩展延伸,在PSV版中,会有2个挑战塔, 其中新的那个塔 包含150个PSV独有的挑战项目。
In terms of what Vita-specific features Mortal Kombat is primed to use, Boon went into further detail. The game uses the front touch screen and the accelerometer, but not the back touch pad. And unfortunately, Mortal Kombat on Vita won't use cross-play functionality between the PlayStation 3 and Vita
漏掉了一条。。。。。。。。 前触摸和加速器会被利用到。。。。。。。。。但是不会用到后部触摸。 另外,不会利用 crossplay 功能。。就是PS3和PSV互换XXOO的功能。。。。 |
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