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[转帖] 对于任天堂来说,要安排合适数量的1-up加命 来调整游戏的平衡是一件困难的事情

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发表于 2012-9-27 10:13 | 显示全部楼层 |阅读模式
来源:gamingeverything

In the past few Mario titles, veteran gamers have been able to obtain large amounts of 1-ups without much effort. That’s in contrast to some of the earlier entries in the franchise. Aside from performing certain tricks in levels, it wasn’t as easy to acquire a large stack of lives.
Game Informer brought up the possibly that 1-ups may have become devalued as a prize over the years while speaking with Takashi Tezuka.
When asked if this was the case, Tezuka responded by noting how it’s tough trying to find the right amount of 1-ups to have to each Mario title. Ultimately though, Nintendo hopes that more players will complete the experience until the very end, so there have been “an increased number of these items.” Tezuka also mentioned that players looking for more of a challenge could try out other modes, perhaps referring to the inclusion of Boost Rush in New Super Mario Bros. U.
“That’s a difficult balancing question for us. I think that those who are experienced Mario players might feel that there are a lot of 1-ups or power-ups or items that help them out. Others, who are maybe not as experienced, would really need that number to be able to progress through the game. The question becomes, ‘Who do we balance the game for? Who do we make this for?’ One of our goals is to increase the number of people who play a Mario title through to the end. With that being one of our goals, we have an increased number of these items. That being said, for players who need more of a challenge or who are looking for some variation, we have included other modes that will allow for them to get that sort of gaming fix. I think we have created something that has a wide range of features that a very wide range of players will be able to enjoy.”


在过去的有几个马里奥游戏中,经验丰富的玩家不用费太大劲就能得到大量的1-up加命。这与系列的早期作品中的一些形成了对比。那个时候除了在关卡中展现出某种技巧之外,很难得到大量的生命。
Game Informer在和手塚卓志交谈中提出最近这几年1-up加命作为奖励的价值有可能变低了。
但是在询问是否是这样的时候,手塚卓志回答要 在每一个马里奥游戏中安排正确数目的1-up加命是很费劲的。尽管最终,任天堂希望更多的玩家可以一路玩到非常接近最后的位置,所以“这类物品就大量增加了”,手塚卓志也提到玩家想要寻求更多挑战的话可以尝试其他模式,可能是指《新超级马里奥兄弟U》中的爆发模式。
“那对于我们来说是个困难的平衡性问题。我想那些有经验的马里奥的玩家可能会感到有很多1-up和力量提升道具或者是能大大帮助他们的道具。其他人,那些经验不是很丰富的,可能这的需要那么多的1-up这样才能通过游戏。问题就是,‘我们要为谁平衡游戏?我们是为谁制作游戏?’我们的一个目标是增多能把马里奥通关的人们的数量。在那个目标的前提之下,我们增加了这些道具的数量。那也就是说,对于那些需要更多挑战或是想要找些变化的玩家,我们增加了其他模式允许他们补完那种游戏体验。
我想我们制作了有着宽泛的特性的东西,这样很多的玩家都可以享受这个游戏。”
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